The new skill system means he has to work on each spell line (fire, water, darkness, etc) seperately. He's been seriously nerfed, and IMO is the LEAST useful hero right now. The wizard, Aarolon Velnor-out to prove a radical magical theory. (he can't AFFORD it, but the guy will sell to him). He can access a merchant who sells some better two-handed weapons and armors right from the start. (his unit was betrayed by his own side, for the loot). The warrior, David Marin- lone survivor of an army raid on another dimension. But he can still dual wield daggers, and his "gas gun" skill is the only starting skill that damages all opponents. He's been deprived of his "rogue" class, so can no longer use dual wield guns, or equip a gun and dagger. The noble, Henri Bismarck- Perhaps the best starting choice. Many of the quests have slightly different dialogues, depending on your hero. There are presently 5 heros to choose between (It looks like they are planning to add a 6th, a Paladin). But many of the monsters have been buffed up a bit, and your side has been nerfed New things are being added every week, although much of my original guide stands up. Its been awhile, and there have been a few adjustments. I wrote this in December, but never posted it- with the speed of recent updates, it may be obselete already.
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